Blood Tides

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Blood Tides 0 - The adventure begins...

A lute strums in a darkened corner of the tavern, a few folk look up from their drinks at the bard walking towards the common room fire.

“Good people gather around and I will tell you a tale of warriors and witches…of rogues, riches, and rare beauty…of cunning and cuttthroats…of the walking dead and evil lurking in the dark…of blood upon a blade and of blood upon the tide.

Come good people, gather around and hear this tale…."

from JiB:
Attached please find the background information for our game. I hope this will give everyone enough information to get started. If anyone has questions, please feel free to ask.

If everyone would please send to me the following:

1. Character concept & description (If you have it) – I don’t need anything exotic just a starting point.
2. Please roll 1d6 and then roll 1d12 that number of times and send to me the numbers that you generate. You might get something in return. :)
3. Once we have the character concepts I’m going to ask you to create bonds with two of the other characters. These can be one sided or bilateral. Please feel free to discuss amongst yourselves, the only thing I would ask is to be included in the conversation. :)

12 days to game day … Wheeeeeeeee !!!


Port Dagger –

Somewhere on the coast of the inner sea, sits a smallish port city named for the knifelike reefs that guard the entrance to its otherwise sheltered harbor. It’s a pleasant enough place for a seaside city where pirates are known to make port and nobody seems to mind. People go about their normal lives, carrying on from day to day. Home to perhaps 1500 full time residents and another couple of hundred transients from whatever ships are in port plus the normal flotsam and jetsam that wash up in port cities everywhere. Nestled between the arms of a valley, Port Dagger is sheltered from most of the really terrible weather that sometimes plagues the coastal regions of the inner sea. If one were to follow the winding path of the river back into the valley one would find a mix of lush jungles and rich farmlands. Closer to the city a stretch of swamps both borders the city and prevents easy access to the city from inland.

Port Dagger is home to a broad range of racial and cultural folk as people find their way to the city from all over. As a rule, most people tend to accept the oddities of other races or cultures as part of the nature of the city. Though tensions and violence may erupt at any time it is not common. Though half-orcs can rub elbows with elves in Port Dagger it does not mean that it is a safe place for the unwary. All manner of dangers may find prey among those who cannot see to their own defenses.

From a religious standpoint, the devout can find shrines to most of the more commonly found gods of Golarion, though some may be well hidden. The “abbey” is a church devoted to (?) and most of the citizens pay at least some respect to (?) despite their personal beliefs.

Hambis Galfor, Governor, rules the city of Port Dagger at present nominally in the name of Taldan, though rumor has it that the city at one time or another has paid some homage to other kingdoms. In point of fact Port Dagger is largely independent of the influence of the other kingdoms and largely manages its own affairs. The troops of the garrison wear the uniforms of Taldan, though many believe that uniforms of other kingdoms remain hidden away in the fort. Squads of soldiers from the garrison patrol the streets of Port Dagger by day and night mostly keeping order and breaking up fights. The last true danger to the city came in the form of a lizard man incursion from the swamps 15 years ago that lead to the building of the wall that surrounds the city blocking away the swamps. The garrison includes 100 soldiers (mixed pike men and musketeers), at any given moment 18 of them will be patrolling the city and another 20 will be manning the various outposts and watches along the wall and the gates.

It is a known and accepted fact that pirate ships make port at Port Dagger. This is not particularly troublesome to the people of Port Dagger because: firstly, they don’t cause more trouble than any other sailors do when they’re in port, and secondly, they don’t advertise that they are pirates. In other areas of the Shackles pirates may operate more openly, but here on the borders between the Shackles and the rest of the Inner Sea they are a bit more circumspect. Other countries, Chelliax in particular, have tried to take over the city in an effort to gain a foothold in the region, but so far nothing has taken hold. The governor pointedly takes no notice of what flag may be flying from the main mast when they make port. As long as their moorage fees are paid it isn’t his concern. (Note: Pirate ships do not openly display their pirate colors in Port Dagger)

The characters either grew up in Port Dagger, or arrived here long enough ago to have learned their way around and to become familiar with local customs. They have become somewhat known within the community and unless otherwise noted have been accepted. Meaning unless there’s a reason for them to do so they will not look at you strangely when you walk down the street. The characters have some knowledge of each other, and have likely had at least some interaction.

Blood Tides 1 - Meet our adventurers
Miscreants? or Heroes in the making?

Port Dagger, like a freeport, pirates dock here but don’t necessarily fly pirate flags. Horseshoe-shaped harbor, jagged reef (dagger reefs) which is navigable to enter the harbor.

Lilura goes to the port to set up her tattoo business. She sees Lemm and goes over. They’re checking out the goings on. We see Rusila coming off a ship in the harbor, The Merry Prankster. We also see Harbor Master Clough was being weird and watching Rusila, making notes in a journal. It doesn’t seem to be harbor master business. Lilura tries to sneak around him to see what’s in the book. Lemm also sneaks a look overhead. We saw magic symbol on each page of his notebook.

We eventually see Gaeron, who Lilura knows. She’s tattooed him before and he asks her to do a new one on the back of his bald head. She tattoos a sea and cliffscape. She has tattoo equipment but if you pay close attention or out of the corner of your eye, you might notice that occasionally she forgets to use the tattoo needle and it appears that she uses her finger/nail.

We go to eat at The Scale & Ale.

Rusila goes to The Bucket of Blood and finds out that there’s a dead barmaid Marissa from the Fest Hall. She was a nice lady and was bludgeoned to death.

Lemm & Lilura play Gaeron to convince him that the Harbor Master is up to no good because he’s all lawful and shit. We’re shenanigan monsters.

We went to break into his office. He was there but left. We tried to break into a safe we found but it was rigged to explose, so people got hurt.

We hear a scream outside. A girl is being attacked by zombie skeletons! We all went outside to help her. Lemm & Gaeron attack from the street. Lilura pulls out a double-barreled pistol and shoots from the window before running out.

Our intrepid heroes subdue the zombies.

Gaeron saw a crab in one of the skulls of the skeletons. He communes with the crab. (Say, wha?!) He takes the skull from the body and wears it around his belt, so the hermit crab can still have his home.

We go back up to the office and Lemm breaks in and finds some notebooks, but we do not find the one the Harbor Master was writing in.

Blood Tides 2 - STEPHEN ADD :)

While we are back looking around in the Harbor Master’s office Lemm hears screams down the street. He looks and sees zombie skeleton hordes attacking a couple with halfwit militia trying to help.

After some deliberation, we go to help. We attack!

After everyone but Lilura helps to eradicate the skeletons, we notice that they have the makings of being sailors or fishermen. Hmm, they are water-logged like the other zombies.

A few of us recall that there were recently 3 ships broken up on the reef outside the harbor with no survivors and no bodies discovered. They all broke up within the last month.

Lemm sees in one of the books he’s got from Clough’s office that one of the ships was the Sea Sprite. It was carrying silks and regular trade goods. Another, a Talden ship, was called the Osprey. It was carrying lumber and finished iron, which is a very valuable commodity. Not sure what the Chilaxian ship was carrying. No entry for that one. (They’re horrible people, slavers, and Harbor Master Clough was writing in Chilaxian in that magicky journal.)

Rusila leaves us saying “I’m sick of this shit.”

It’s almost dawn, so I’m going back to my place to go to sleep at Crabbe’s. Lemm also stays there, as does. Rusila. Gaeron stays in a shack outside of town.

Rusila asks to stay with Lilura, then says I need to go downstairs and drink with her. We eventually get some sleep. When we awake, we meet Lemm downstairs where he’s having fish stew for breakfast. Rusila drinks with him. We decide to go to the docks because we think the zombies are from the broken-up ships.

At the docks we see Gaeron. Lilura asks Lemm to go get Gaeron. She spied a gentleman working on his boat and goes to speak with him. She asks to come aboard and Jeb says yes, he’s mending his net. She inquires what would make such a hole and touches (Touch of Idiocy) his shoulder, asking about the hole but then asking if we could borrow his boat for a spell. He says sure and points out a leak. I tell Rusila that Jeb says that we can use his ship but perhaps he should come and bale while we use it, as it appears that he may have heatstroke.

We get out to the reef where there’s the ruins of an old shipwreck in that’s been there for some time. I see my baby sea drake, Anguis, he dives into the water and says “Don’t like the water here. Not healthy.” I ask him why it’s unhealthy and tell him I’ll be quick. Ask him if there’s anything I can do to protect self/comrades. He replies “All dead here.” Baby sea drake doesn’t know what’s dangerous, just that it is.

With Anguis’ help, Liliura spies the 3 shipwrecks and points out the closest one in the shallowest water to Rusila, who then prepares us go into the water.

“All dead here. No life. Water sick. Bad magic here.” I detect lots of necromantic magic in the area. I don’t think it’d be a problem to go into the water but I get the impression that someone’s been casting widespread necromantic spells to raise the dead.

Rusila and I go into the water. It appears that the ship ran into the reef. Rusila goes into the aft compartment (the poopdeck). I then see 4 figures walking from the fore (?) part of the ship. I swim deeper to get to Rusila, which means that I have to go into the ship and then down the ladder. Lilura tries to Evil Eye the dude and then get to Rusila and then tries to affect the skeleton that’s on Rusila. Not so much with the helping. Rusila is kicking ass!

Lemm is climbing on the old shipwreck and is attacked by 2 zombies!

Gaeron is on the rocks/reef and is attacked by zombies, too! What is up with all these zombies?!

Lilura gets her ass kicked by 2 of the zombies that come after her. She swims past and into the room and out the porthole to get to the surface. She asks Anguis to stay behind and help Rusila. Casts Marid’s Mystery through Anguis to help Rusila.

Eventually Rusila bails, too. When Lilura gets to the top of of the water, she hears noise of fighting. She then sees Gaeron fighting a felled zombie and Torval 7 down but moving. She casts Fog Cloud in the direction of the melee. She can’t see (Lemm). We barely are able to kill one zombie and decide to get the hell out there. Phew!

We exchange curse and information about Port Dagger (Besmara cursed, necromancer at old swamp watchtower).

We decide to go after Clough to find out who he’s in cahoots with. Rusila and Gaeron go to the front door and a portly woman answers and says Clough isn’t there. Lemm & Lilura go to the back and find a bedroom window to climb in. Lilura makes noise and Rusila helps mask it. Lemm looks for documents or the notebook (on Clough). Lilura looks for magical items.

54-scroll, 69
41-potion, 59
19-potion, 78
99-minor wondrous item, 97, 89, *87, 37
22-potion, 86
39-potion, 94
5 spellcraft roles 14, 16, 17, 22, 26… Succeeded on 4 roles!
1 potion-cure light wounds
2 potions – don’t know what they are
1 potion – bull strength
1 scroll – 2nd level spell
1 minor wondrous item – type 5 Necklace of Fireballs (4 beads 1-3d6 fireball, 1-5d6 fireball, 1-7d6 fireball, 1-9d6fireball)

The house lady goes outside so we search the rest of the house. Lemm finds a secret compartment. He opens it and ‘sproing!’, he is stung by poison needles. Inside the compartment is 100 gold trade bars ($500 gp) with the symbol of Cheliax on them. Word has it that they are demon-worshippers. (Lilura pockets the gold, Lemm is not interested.)

Rusila & Gaeron went to the Harbor Master’s office with the housekeeper. They get there and Clough is there. Gaeron tries to punch him. He calls for guards & 4 guys with truncheons. They both get beat down and are unconscious (even after Rusila healed Gaeron enough to get up again). They’re hauled off to the jail.

Lemm & Lilura get to the City Hall, when they can’t find the others. It’s where the mayor’s office & Harbor Master’s office are,. They see some guards coming out trying to get rid of some mist that was billowing out of the City Hall. Lilura asks them what happened. They say these two weirdos attacked the Harbor Master. Lilura runs in saying ‘oh my goodness, is the Harbor Master okay?’ The guards pursue. She doesn’t see R & G and gets to the HM’s office. She asks him if he’s okay, he’s got a squished nose and is being assisted by a healer. He relates what happened and she says ‘Thank the gods it wasn’t zombies, the last time I saw mist like that it was caused by zombies. She leaves, passing the guards saying, ’it’s okay, he’s okay’.

End scene.

Blood Tides 3 - STEPHEN ADD :)

Rusila & Gaeron are in jail. Lilura & Lemm decide it’s time for a jailbreak. Yay!

Talk our way past Bart, an old man at the City Hall. Lilura gives the guards the rum she brought for her ‘father, who’s in jail’. He drinks. Her mother has sent her to bring him dinner as he gets angry if they don’t bring him food. She thinks they’re so nice that they should have the rum. Mat falls right asleep but Lef does not.

Lemm slips by Bart who thinks he is a small child, the brother of “Penelope”, who’s here to visit her father. He then easily sneaks by the two guards who are sleeping or distracted. He gets to R & G’s cell. As he’s trying to pick the lock he’s heard. Lilura says ‘no, you mustn’t leave me! You must protect me!" to the guards. Dude says he must stop the jail break so she charms him.

Gaeron must then be talked into leaving as he is lawful, after all, and naive. Rusila gets him to leave to leave by coercing (strong-arming) him and telling him quarter-truths.

We escape but decide that we’re wanted and need to get the heck out of town. We get our stuff. Gaeron goes to his swamp shack to get his stuff. He encounters a bunch of zombies in the swamp, so he torches his shack.

We hear a bunch of stuff going on, zombies are attacking everyone and dragging them to the water! Gaeron heads down to the port, where there are zombies everywhere.

We’re thinking we need a ship, wondering if we need more of a crew. Don’t know if we should help the town.

Until next time…

Blood Tides 4 - STEPHEN ADD :)
Buff Plug, we hardly knew ye...

We were watching zombies attack people and drag living and dead people to the water. The harbor master’s guards are dragging his body away. Flash to a minute earlier when Rusila attacked him, and Lemm & Rusila were mixing it up with his guards. While they were all occupied, Lilura lifted the journal off Harbor Master’s body. At this point, we’re still up in town near the Rose & Anchor where we were staying.

Gaeron had made his way onto a ship and zombies were coming up the gangplank!

Zombies are coming after us, too! Rusila yells to head to the docks. As we head down we are besieged by zombies. We try to dodge and weave them but we are somewhat injured. We get down there just in time to see Gaeron on the Merry Prankster going all ape-shit on some zombies.

Lilura sees out on the reefs, on Dead Man’s Reef in particular, a bunch of zombies pulling inert bodies out of the water. There is an eerie green light nearby. She’s seen that before, it was the eerie green of the necromantic water. She yells to everyone. Lemm yells “Hey, Gaeron already has a boat!” There are still 2 zombies on the gangplank.

Rusila says to get a more reasonable boat because this one needs 20 crewman. Lilura yells for nearby able seaman to ‘quick, get on the boat, we’ll get out to sea’. They are all distracted by fighting off zombies, so she throws a 3d6 fireball into a crowd of zombies, hoping to distract everyone and then get their attention to get on the boat. WTF.

Gaeron continues to fight off the zombies. Rusila & Lemm are running towards the ship, Lilura is a bit behind. Gaeron comes to get her. Gaeron shouts for Able & Ivan (some NPCs) to man the ship.

There aren’t enough dudes to sail the ship yet, and Lilura notices the able crewman Bruce O’Malley. He grew up on the sea, is a master of the sea shanty (zing! Bard), and a swordsman with a cutlas. He is fighting 3 zombies. Lilura runs to get him and Gaeron runs with her. Lilura tries to shoot them, and Bruce & Gaeron do the stabby-stabby. 2 zombies go down. We run from the 3rd and Gaeron finally puts him down.

We run for the ship where Rusila has been trying to make with the ship getting out to sea. Ivan, Able, Bruce, and Buff Plug are following Rusila’s orders. A group of townsfolk, including the merchant & his wife & 2 kids, gather at the gangplank. Gaeron cuts the gangplank down. Sad face. Only Lemm sees.

We try to leave port but feel a significant drag on the ship. Gaeron understands that this is similar to when barnacles, a lot of them, would cling to the hull of the ship. Lilura understands that they are surrounded by necromantic magic! Gaeron thinks that the undead are clinging to the hull.

The rudder also appears to not be working. Buff & Gaeron go to the stern of the boat to poke at it. Lilura tries to bless water, which is going to be super-stupid.

Gaeron yells that there’s Sahaugin on the stern! They attack! We attack them with our crew! Some of the crew are dead, like #4 and #6, who the Sahaugin skewered. Poor, #4 and #6, they didn’t even get names.

The Sahaugin kick our ass but we eventually kill them all with the aid of the crew. We lost Buff and a bunch of NPCs. Rusilla is trying to steer the ship but it’s being pulled towards Dead Man’s Reef. There’s the hitting with belaying pins, cutting, shooting of bullets and arrows, and throwing 1 flask of holy water. A lotta action.

We realize that there are still Sahaugin pulling on the rudder, steering us towards the reef. We throw a 5d6 fireball at them. They’re all killed or injured and swim to the island.

Clem and Pablo are left of the NPCs. (More names!) It sucks, there are 10 crewmen left counting us. There are still 8 civilians left, also.

Able & Ivan tell us that the captain’s name was Barnabas Jones. He had been pulled down into the water by the undead. Gaeron had gone to the captain’s quarters. He discovers that the the ship had just picked up mundane items.

Rusila is the new captain! We rest, heal up, rest, sail to the nearest port 2-3 days away. We need to try fix the rudder, which tool 17 fire damage with the last attack. Lilura works as much as possible to make holy water ‘potions’. She is able to make 10 (Rusila-2, Gaeron-2, Lemm-3, Lilura-3).

quiver of unending arrows (Lemm)
2 flintlock pistols with ammunition (Lilura)
navigator’s compass—Wayfinder (Gaeron)
charts of the Inner Sea (on ship)
logbook (on ship)
chest with 500 gp (100 gp each, 100 gp to the ship’s funds)
The Merry Prankster, ship worth 30,000 gp

Bruce was a bosun. One of the town people, Rufus, was a carpenter. Able & Ivan are senior ship guys. Clem and Pablo are new. 6 other civilian personnel who are useful. One of them, Marta, is a cook, who doesn’t stay with us when we get to the next port.

Captain – Rusila
Quartermaster – Lemm
Sailing Master/Navigator (First Mate) – Gaeron
Master Gunner/Ship’s Wizard – Lilura
Gunner’s Mate – Gruk (Half-Orc, Linnorn, norse-ish, barbarian, Lvl 2)
Boatswain/Bosun – Bruce O’Malley (Lvl 2, Human, bard)
Carpenter/Surgeon – Rufus (Lvl 2, Human) Jason
Mates – Able (Lvl 1, ?, fighter), Ivan (Lvl 1, Dwarf, fighter)
ABS – Clem, Pablo (commoner)
Rigger – Black Jack Sue (Half-Aquatic Elf, female, ranger, Lvl 2)
Cabin Boy – ?

Powder Monkey – ?
Swab/Swabbie – ?

Cook -

We land in Port Haven. The Captain accidentally crashes into their dock. The Harbor Master comes down and is pissed. He wants someone to pay for the dock. We try to talk him out of it: Rusilla (diplomacy, intimidation), Lilura (charm, touch of idiocy-Wisdom). We succeed.

We need crewmen because all the random townspeople left. Lilura works to figure out what the other 2 potions from Clough’s office were. They are potions of cure moderate wounds (Rusila-1, Gaeron-1).

Lemm goes to scout out other ships. He finds one with 2 amazing guns that are kind of like gigantic versions of Lilura’s gun. The Sea Sprite, a Taldon coastal runner. The Sea Sprite has sailed. Ask around, those guns are unusual.

Rusila and Lilura go out to get crew members. We find Black Jack Sue and Gruk.

Lilura tries to read Clough’s journal and can’t make it out. She brews a potion of Comprehend Language. She can make out that there are 3 columns:

thing good :) bad :(

It is a code book for a Chelaxian spy. Inside there’s a letter, pretty sure it’s from Clough, talking about returning Port Dagger to the Chelaxians. The language was demonic. Some of the things listed are: infiltrate the government, infiltrate the garrison, muck up the trade so that people lose faith in the Taldon government. It appears that Port Haven is next.

We try to decide what high-ranking official we should try to loop in. Gaeron says that we should go to the Temple of Gozreh. There’s a very well-regarded monk there. Gaeron wants to go there to see Mortimer the Abbot. Mortimer reads the journal and sees the problem with Cheliax. He doesn’t see the tie with the supernatural elements. Lilura tries to persuade him. He thinks we should go back and help Port Dagger…

Blood Tides 5 - STEPHEN ADD :)

off-screen: Lilura sold sold the remainder of the fireball necklace to buy herself a a lovely headband/circlet of leather with tiny shells embellishing it with a lovely amber-colored stone in the center (of her forehead). Lilura thinks she looks quite fetching in it. She also practices a spell, making her leather armor and guns masterwork.

Lemm looks in the captain’s quarters to see if we can tell whose ship it might be. It’s owned by a Taldan consortium. We’re considering selling the ship. We’re also considering selling the merchandise. Lemm appraises the cargo. It’s worth about $10,000 in gold in a place where they need that stuff.

We’re going to each put in 80 gp in so the ship can make it to The Shackles: 30 days with 20 crew. We’re also going to sell the cargo. We’re curious about where the Sea Sprite went.

We head out to Corentyn on the Arch of Aroden. It’s a major Cheliaxian port, but they trade with everyone.

We start sailing, weighing anchor each night, as we don’t have quite enough people to do full watches. One night, while we’re sleeping, Anguis wakes Lilura and says there are creatures in the water. Lilura goes topside where she sees a Tojanida attacking the oceanside of the ship. She rings the ship bell and yells that we’re being attacked. As people are awakened, 2 more Tojanidas attack the other side of the ship. Then humanoid creatures with cloaks that are soaked with water and covered with kelp start to board the ship. Lilura warns the others that the Tojanidas can squirt black ink at them.

They’re all attacking. One of the Tojanidas bites Ivan in half, he’s down, we don’t want him to die! Try to perform Hypnotism on the turtles but can see they’re undead. Shoot a bottle of holy water at one, eh.

There’s a lot of fighting and a lot of people get close to deaded or really hurt, except for Lilura somehow. Gruk is pretty much a badass. Rusila is really badly hurt and finally gets knocked into the water by one of the turtles. Lilura jumps in to try to save Rusila, using her potion of cure light wounds. They then get back on the ship. Lilura runs to the gooey puddle of zombie sorcerer. She grabs his staff and a totem/icon that he has. It represents the cult that worships these animals. But they’ve been zombified.

Minor staff of spell storing. Currently 2 Wizard spells: Scare, Magic Missile.

Gaeron thinks that there are just random zombies. Lilura thinks there is necromantic energy that is moving towards them or outward. She reminds everyone that there is supposedly a necromancer in the swamp back at Port Dagger.

Gaeron goes to inspect the ship. He notices some black oozy stuff coming through cracks in the ship. He goes back down with Rufas and pores holy water on the gunk, at Liluara’s suggestion. The stuff animates like tendrils and tries to attack Gaeron and Rufas.

Gaeron asks Lilura to make barrels of holy water. She is able to make 1 a day. On the 4th day they go down to the bilge with Gruk, Bruce, Ivan, and Lemm. They start to pore the holy water down into the bilge, on the 2nd barrel the creature surges up through the deck. It’s on!

Lilura uses the Magic Missile from the staff.

Lemm pretty much kills the thing with his fancy arrows but there is a giant 3’ hole. Rusila creates an air bubble to get us enough time to get safely to shore. While we’re beached, Gaeron and the crew fix the hole by cannibalizing the long boat. He fashions a raft in case we get in trouble. Lilura alchemically produces a pitch that is fire-retardant to seal what small leaking there is.

While we’re repairing the ship, Lilura makes 7 barrels of holy water.

We set sail and get to Corentyn. A Chelaxian official asks us what our business is (repairs to our ship), what our ship name is (Merry Prankster), what the country of origin is (Taldon). Rusila asks if he knows anyone who would give us a good deal on repairing the ship, he suggests his awesome brother.

Gaeron pays the crew: 28 days of 3 sp each day. They all go on shore leave. He thinks they’re super-content but they may not be…

We go to the Bucatino Shipyard and the dude there tries to bilk us out of $10,000 gp to fix the boat. He then says $5,000. Lilura sees a ledger on a desk. She starts to sneak over and Lemm has Torval pee on the guy’s leg. She sees that he is charging us 10x as much as he should. She starts yelling “thief!” and “cheat!”. Finally, Rusila and Gaeron see that he was cheating us. He’s going to fix the boat with our materials and our epoxy that is flame-resistent and $50gp. Lemm stays behind to make sure he does a good job.

We go out to sell the cargo. Rusila finds a guy who’ll pay us $3,400 for it and Rusila finally agree to $3,600 and that his people will offload the cargo. After expenses it’ll leave us with $3,450.

As we are walking around town, we see the official who met us at the dock. He is with his minion. Lilura stops to thank him and tell him how kind he was to help us. She explains that she is embarrassed but that we are now slightly down on our luck now that we have paid the very reasonable fees for the ship repairs (Bluff). She then mojos him with Touch of Idiocy and -2 Wisdom. He tells his minion to give us the money from the wooden box. We get $250 gold.

We now have $3678.8 for our new ship. :)

Blood Tides 6 - STEPHEN ADD :)

Captain – Rusila
Carpenter/Surgeon – Rufus (Lvl 2, Human)
ABS – Pablo Escobar (commoners)
Quartermaster – Lemm
Rigger – Black Jack Sue (Half-Aquatic Elf, female, ranger, Lvl 2)
Mate – Able Seaman (Lvl 1, ???, fighter)
Sailing Master/Navigator (First Mate) – Gaeron
Boatswain/Bosun – Bruce O’Malley (Lvl 2, Human, bard)
Mate – Ivan Ironsail (Lvl 1, Dwarf, fighter)
Master Gunner/Ship’s Wizard – Lilura
Gunner’s Mate – Gruk (Half-Orc, Linnorn, norse-ish, barbarian, Lvl 2)
ABS – Clem Entine

Cabin Boy – ?
Powder Monkey – ?

Swab/Swabbie – ?
Cook – ?

We want to try to sell the ship, and we try to figure out how to make money. Oh wait, we have a ship! We should get a job and get cargo. Where to find a job? Lilura’s father told her that a ship could find work at a port side tavern. The GM asks if we want to find work…

Lilura says ‘But of course! We are pirates! We should just reappropriate someone else of their cargo." Rusila makes the valid point that our ship is less than a threat. Lilura says that’s a brilliant idea, captain! We can seem less than fit for the sea but appear also as if we have valuable cargo, then take them and their cargo by surprise.

There is discussion of press-ganging crew. We decide to hire crew after all. Rusila makes a seamanship role to determine the fitness of the crew. We have an excellent crew! (28) We now have a crew of 25.

We are told that an old lady Solara needs some bandits cleared from her home. She is willing to pay us $100 gp. We want more. Rusila talks her into $1500. Lilura & Gaeron think once they oust the bandits, they will be in possession of the house and could sell it to Solara or someone. We get half the money up front.

We are attacked on the way to the lady’s house by some hidden bandits. It’s pretty dicey. Peoples gets hurt. Lilura commands one of them and says to stop hurting her friends and her. Lemm does a sneaky attack. Gaeron goes to pound some heads. Lilura enthralls a bunch of them.

game cut short…

Blood Tides 7 - STEPHEN ADD :)

GM doesn’t remember what happened exactly and I took crap notes, so it is decided that there were 4 guys in the tree but 2 are subdued, and there are 4 guys in the brush/forest that are still attacking us.

Lilura does Burning Hands to start the tree with the dudes on fire. No resistance for the Enthrall & Command dudes, but the others can save. But not the tree. Poor, tree.

Lemm &Torvil are attacking the guy who was trying to beat them. Gaeron ripped one of the guys out of the tree. Then 3 guys from the ground are trying to attack him. Rusila is still trying to use the horses as a shield and bring them through the forest, past the fire. They horses aren’t having it. Rusila tries to intimidate them. She does so. Very well. The horses are demoralized.

There should still be one guy on the ground and 3 guys burning to death in the tree. Gross.

Lilura shoots at the guys attacking Gaeron a couple of times. Everybody is fighting. Rusila is really trying to get control of the horses, but they start to run off. Lillura casts Daze and 3 of the 4 horses stop and are dazed.

Finally all the guys are dead except for 1 that Gaeron begins to question. He said that there were 20 bandits but not anymore. He said the leader is a guy named Robbs. He wants them to just harry travelers but they’re only supposed to attack Chelaxians. There’s a secret handshake! Robbs has a girlfriend Scarlet that owns a tavern in town. They recruit when they find down-on-their-luck guys and recommend them to Robbs.

We get to the manor house and sneak over a wall. Lemm climbs up the sea cliff. Torvil creates a distraction. We bypass the guard house with 6 dudes in it. Lemm gains access to the kitchen and Robbs is there with Scarlet. They start attacking each other. Robbs is hard to hurt. He hurts Lemm. Lemm whistles to Torvil. We hear it and everyone makes for the kitchen. Robbs is fighting Lemm. Scarlet is fighting and turns out to be magical. She is beating up Gaeron and has a magical hand. She’s a pain. Robbs is really tough even though Lemm’s kicking his butt a little bit. Lilura can’t Slumber him. She can’t even Evil Eye Scarlet. She is finally able to cast Touch of Idiocy on Scarlet and Slumbers Robbs. Scarlet runs off. Torvil can’t find her. That’s a little strange. She probably did some wiggly-fingers.

The guards break in. Lilura Bluffs them into thinking that she will slit Robbs’ throat if they come closer. They run off. They always run off.

Necklace (Amulet of Natural Armor +3), armor (studded leather), very well-made longsword, dagger. He looks way more well kept than he should be. He also appears to be Talden, maybe a Talden spy.

Lilura goes to examine the room where Robbs has been sleeping. She finds a nook with a magical-looking chest and book. It appears that he has installed himself in the master bedroom. Detect Magic shows that they are magical. They don’t appear to be trapped but she goes to the top of the stairs to call Rusila and Lemm. Lemm checks for traps an all looks good.

Use scroll of revelation from Harbormaster Clough’s apartment. It isn’t Common but I can read it as such. It reports on supposed Chelaxian agents, and that someone in the area is smuggling something.

The Captain wants to question Robbs. She asks what he’s involved in. He finally admits that someone from Cheliax is smuggling stuff in. Doesn’t know where or what, thinks it’s from somewhere around this house. It seems that they’re bringing it in from the sea and carrying it over from Cheliax.

Robbs claims that when they came upon the manor it was deserted and everyone is gone. He claims he’s a good guy. He tells us to check in the back of the neck of his armor. In that spot is a Taldan seal, like if he’s a Taldan agent.

Gaeron asks about Solara. Robbs says she’s got a lot more money than what this place would put out.

Rusila decides that we should let Robbs go. He says that the others will go away, they’re not bad guys. Lilura leaves the group to go examine the master bedroom futher. She takes the book and chest (with magical quill and ink) with her.

He wants the book back. Rusila says we don’t have a lot of moral fiber. Give a guy in town the password Blue Falcon and he’ll give us the contents of a chest with a merchant in town. He says it’s worth way more than the book. He tells Gaeron that he’s going back to Taldon.

Rusila asks Lilura if she’ll give up the book. Lilura says okay but spells her own journal so that when anything is recorded in that book (sent or received) she will be able to read it in her book.

Lilura is sure that there must be other stuff then, so she goest to look further. She finds a panel and calls Lemm. He’s sure that it’s not trapped and opens it. It releases corrosive gas. Lemm goes down. Lilura is hurt a bunch and screams for Gaeron and Rusila. They help heal her and Lemm. There’s a box, some books, and a key. Lilura wants to open the box. Lemm is now awake. He can’t open it. Lilura sees the flask of corrosive acid and burns the lock off. They poke the lid off with Gaeron’s harpoon. There’s about $2000 gp worth of gems in there. We’re rich! The books: one is a ledger. It’s in Infernal in characters, but they’re not assembled in any language that Lilura knows. Another is a spell book!

Gaeron goes to look elsewhere and finds a panel that looks like a hidey-hole in the cellar. He calls for Lemm, who adeptly opens the lock on the panel. There is a passage cut in the stone of the cliffside.

Blood Tides 8 - Death in Smuggler's cove.
A hero falls...

We enter the tunnel. It appears to be old. Rusila can tell that it looks like something has been dragged through here. She then suspects that this is a smuggling tunnel. They try to proceed stealthily. They do. Lilura is looking for treasure!

Lilura sees a silver filgree necklace. There is some minor magic on it, which she susses out after Rusila inquires. It’s stuck in some mossy stuff. She tugs at it and tries to dig it out. It dislodges along with the skull it was attached to. It then animates. Lilura eeps! It tries to attack her. She swings her pack at it.

There are then more animated skeletons. Rusila attacks one by trying to use Cure Light Wounds. It explodes into shards, wounding us. They try to attack. Attack of opportunity for Gaeron and Lilura.

Lilura uses Burning Hands and explodes all remaining 5 skeletons, which then exploded, sending shards or their bones into us. They’re about 50 years old. Nice dagger, nice boots that haven’t been affected by the ravages of time, Amulet of Protection 1. Find out Dagger of Wounding +2 (additional point of damage until they’re healed, once wounded from it). Boots of Striding +2 (2 Constitution). Gaeron calls dibs on the boots. Lilura explains to Gaeron that he can’t actually call ‘dibs’ on something that is in someone else’s possession. However, she notes, they appear to be just his size! The Captain remarks that he is barefoot, why would he want boots.

We proceed. After some time we enter into a cavern. The Captain tosses a rock in to light the cavern. Across the way are 2 guys with crossbows who then try to shoot at us. They miss Gaeron and narrowly miss Lilura, who has Robbs Amulet of Natural Armor +3 on, which she had plucked off of him when he was slumbered.

Rusila rushed up on the villains! She is then stabbed for her efforts. Gaeron tries to attack and critically failed, so he falls into a pit. Lilura casts Sleep on both of them, one of them falls asleep. Rusila tries to attack again and is hurt again. Lilura tries to shoot the one hurting the captain. She accidentally shoots the Captain. The Captain says to get the new one who’s shooting at her. That guy kicks the other guy awake. Gaeron attacks the other one. The Captain and Gaeron are beating those guys up. Lilura casts Misfortune at the Captain’s guy. She then casts Misfortune on the other guy. The guys are still getting beat. Lilura Dazes the one fighting the Captain. Rusila tells Gaeron to question him. (Which one?)

Apparently Lilura Dazed the other (Gaeron/Slumber) guy because the other guy was gutted like a fish and dead. I is confused. Seriously. He tried to run away. Gaeron smacked him. He’s down, unconscious.

The Captain wants to question him. Gaeron wants to search them. Lilura wants to move forward. She moves down the tunnel to a corner. Back with the guys, Gaeron determines that those guys don’t look like pirates, they seem to possibly be smugglers. They try to question him. He speaks a language we don’t understand. Rusila stabs him with the Wounding Dagger.

The tunnel forks. To the left it slopes down after 20’. To the right it goes up after 20’ and you can see light. Lilura goes to the right, not so stealthily. She is seen by a smuggler guy. She Charms him and says “Shhh…”. He does the pervy ‘pretty’ thing, she reminds him to be quiet. She beckons him to come closer to her. His name is Bob. He was bringing food to Ferd and Tarl, who are guarding from tunnel. Lilura sends Anguis in to see what’s up. She sees a number of pens with about 50 naked people of all races. There is a Ghoul guarding them. He is eating one of the not-resisting, still alive people. We ask Bob what’s up with the people. He said Captain Grady who is Chelaxian, is trading these people to the Chelaxians. It’s gross.

We all attack. Rusila slashes the ghoul across the mouth. Lilura casts Misfortune. The Ghoul tried to run. Lilura shoots him in the head (yay, crit!) and he is dead. Lilura gains 2 Grit. We grab the keys to start releasing the slaves in the pens.

The door bursts open. A humanoid creature comes in – octopus head and tentacle arms. Rusila slashes him and greyish ooky blood comes out. Lilura tries Misfortune which doesn’t work. The squid man is wearing putrid purple robes with silverish arcane symbols on it. Rusila is grappled. Lilura shoots at it with her other pistol. Gaeron attacks it and really hurts it. Rusila still can’t free herself. Lilura runs up to it to stab it in the brain through its eyeball with the Wounding Dagger from Rusila. Rusila is finally able to break free. Gaeron tries to taunt it. Crit Fail Gaeron is grappled but then freed. Lilura Touch of Idiocy. Rusila slashes him. Gaeron finally puts him down.

Examine the gross guy. No arcane stuff on him. The symbols are Chelaxian arcane symbols. It’s like Chull except not crab hands.

Go into the room the dude burst out of. Square room, bed, wardrobe, desk… There’s a human with mystical robes like the Octopus guy. He has a staff. Gaeron tries to hurt him but he’s difficult to hit (obscured). He lightning bolts us. Lilura Misfortunes him. The second time he doesn’t care. Gaeron tries to hurt him again but the wizard guy lightning bolts him! It’s bad. Gaeron and Rusila are really hurt. Gaeron appears to be dead! Rusila is down! Lilura casts Mad Hallucination and runs to Gaeron, grabbing his 2 potions of Cure Serious Wounds. He’s affected. He can’t act because he’s freaked out. Lilura runs to Rusila and gives her the potions of Cure and a potion of Bull Strength that she had. Rusila rises and slices open his stomach and then chops his head off, so he can’t come back!

The human dude was a wizard and had a bunch of magical stuff. Lilura goes to Gaeron and places him in a position of rest with his primary weapon. We take all the wizard’s stuff. Lilura checks the room. We find Headband of Alluring Charisma (Charisma +2), Winged Boots (Fly 3x day/5min, like Fly Spell +4 Fly checks), +3 Staff, 2 Potions of Etherealness, Scroll of Fireballs (5th Level Caster).

We gather Gaeron’s belongs and take him with us. He had Amulet of Armor +1, Belt of Incredible Dexterity +2, Bracers or Armor +1, Wayfinding Compas, Potion of Cure Moderate Wounds, Potion of Mage Armor, Potion of Owl’s Wisdom, Masterwork Steel Harpoon (cold/iron).

There are also doors to the right and left of this. The door off to the right is another chamber. It looks used. It looks like a woman’s chamber. We find personal stuff. We think this might be the captain’s room. We can tell that she doesn’t seem to be human from the contents of the room. There are ties to Orcs, maybe she’s a Half-Orc. It doesn’t look like she spends a huge amount of time here. The door to the left leads to an underground harbor. There is a ship, about 50 guys. We see no flag. No cargo is currently being loaded. Guys there are hustling like they’re preparing for a journey. We think maybe they’re transporting the 50 people in those pens. (We’re releasing them before we take off.) The ship is sleeker of bow than the other ship we did have. (We’re not sure if we sold that ship or not.) It’s got 3 masts and details to come. One problem, it’s a sailing ship in a cave with no wind. Rusila has spells for that.


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